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=== Normal View === | === Normal View === | ||
'''The Normal view is the default way of moving around in 3D models.''' | '''The ''Normal view'' is the default way of moving around in 3D models.''' | ||
[[File:InUworld-View Mode Normal View highlighted.jpg|none|thumb]] | |||
* The center of rotation is indicated by the crosshair | * The center of rotation is indicated by the crosshair | ||
* Rotating the camera is accomplished by holding down the left-mouse-button | * Rotating the camera is accomplished by holding down the left-mouse-button | ||
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=== Cutaway View === | === Cutaway View === | ||
'''The Cutaway view is an innovative viewing mode akin to a clipping box view.''' | '''The ''Cutaway view'' is an innovative viewing mode akin to a clipping box view.''' | ||
[[File:InUworld-View Mode Cutaway View highlighted.jpg|none|thumb]] | |||
This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections. | This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections. | ||
Revision as of 10:13, 21 March 2024
General
You can switch between normal view and cutaway view using the button located in the top-right corner.

What is the difference between Normal view and Cutaway view?
- In the Normal view, the camera rotation center is positioned between the near and far planes.

- In the Cutaway view, the camera rotation center remains aligned with the near plane at all times

What are the near and far planes?
The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range.
The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you will see in your scene.
Normal View
The Normal view is the default way of moving around in 3D models.

- The center of rotation is indicated by the crosshair
- Rotating the camera is accomplished by holding down the left-mouse-button
- The zoom level can be adjusted with the scroll-wheel
- Camera movement is achieved with the right-mouse-button
- The rotation point can be swiftly relocated by double-clicking on the desired position
Cutaway View
The Cutaway view is an innovative viewing mode akin to a clipping box view.

This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections.
How to adjust both the near and far plane simultaneously?
- Click and hold the scroll-wheel
- Move the mouse up and down
How to move the far plane?
- Press and hold the CTRL key
- Click and hold down the scroll-wheel
- Move the mouse up and down

