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=== Normal View ===
=== Normal View ===
'''The normal view is the default way of moving around in 3D models.'''
'''The Normal view is the default way of moving around in 3D models.'''
* The center of rotation is indicated by crosshairs
* The center of rotation is indicated by crosshairs
* Rotating the camera is accomplished by holding down the left-mouse-button
* Rotating the camera is accomplished by holding down the left-mouse-button
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=== Cutaway View ===
=== Cutaway View ===
'''The <code>Cutaway View</code> is an innovative viewing mode. It is a kind of Clipping Box view.'''
'''The Cutaway view is an innovative viewing mode akin to a clipping box view.'''


With this view mode, you can easily move the <code>Near and Far Plane</code>. It is ideal for moving quickly in buildings and creating sections.
This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections.


'''How to move the <code>Near and Far Plane</code> at the same time?'''
'''How to adjust both the near and far plane simultaneously?'''


* Hold down the <code>Middle-Mouse-Button</code>
* Click and hold the scroll-wheel
* Move the mouse up and down
* Move the mouse up and down


'''How to move the <code>Far Plane</code>?'''
'''How to move the far plane?'''


* Press and hold the <code>CTRL</code> key
* Press and hold the CTRL key
* Hold down the <code>Middle-Mouse-Button</code>
* Click and hold down the scroll-wheel
* Move the mouse up and down
* Move the mouse up and down

Revision as of 08:21, 22 February 2024

General

You can switch between normal view and cutaway view using the button located in the top-right corner.

What is the difference between Normal view and Cutaway view?

  • In the Normal view, the camera rotation center is positioned between the near and far planes.
  • In the Cutaway view, the camera rotation center remains aligned with the near plane at all times.

What are the near and far planes?

The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range.

The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you'll see in your scene.


Normal View

The Normal view is the default way of moving around in 3D models.

  • The center of rotation is indicated by crosshairs
  • Rotating the camera is accomplished by holding down the left-mouse-button
  • The zoom level can be adjusted with the scroll-wheel
  • Camera movement is achieved with the right-mouse-button
  • The rotation point can be swiftly relocated by double-clicking on the desired position

Cutaway View

The Cutaway view is an innovative viewing mode akin to a clipping box view.

This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections.

How to adjust both the near and far plane simultaneously?

  • Click and hold the scroll-wheel
  • Move the mouse up and down

How to move the far plane?

  • Press and hold the CTRL key
  • Click and hold down the scroll-wheel
  • Move the mouse up and down