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=== General === | === General === | ||
[[File:View Mode.jpg|thumb|848x848px]] | You can switch between ''normal view'' and ''cutaway view'' using the button located in the top-right corner.[[File:View Mode.jpg|thumb|848x848px|none]] | ||
==== '''What is the difference between ''Normal view'' and C''utaway view''?''' ==== | |||
* In the Normal view, the camera rotation center is positioned between the near and far planes. | |||
==== '''What is the difference between | * In the Cutaway view, the camera rotation center remains aligned with the near plane at all times. | ||
* In the Normal | |||
* In the Cutaway | |||
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==== '''What | ==== '''What are the near and far planes?''' ==== | ||
The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range. | |||
The near | The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you'll see in your scene. | ||
---- | ---- | ||
=== Normal View === | === Normal View === | ||
'''The | '''The normal view is the default way of moving around in 3D models.''' | ||
* The center of rotation is indicated with the crosshairs | * The center of rotation is indicated with the crosshairs | ||
* Rotating the camera is done by holding down the | * Rotating the camera is done by holding down the Left-Mouse-Button | ||
* The zoom level can be adjusted with the | * The zoom level can be adjusted with the Mouse-Wheel | ||
* Moving the camera can be done with the <code>Right-Mouse-Button</code> | * Moving the camera can be done with the <code>Right-Mouse-Button</code> | ||
* The rotation point can be moved quickly by <code>Double-Clicking</code> on the desired position | * The rotation point can be moved quickly by <code>Double-Clicking</code> on the desired position | ||
Revision as of 06:27, 22 February 2024
General
You can switch between normal view and cutaway view using the button located in the top-right corner.

What is the difference between Normal view and Cutaway view?
- In the Normal view, the camera rotation center is positioned between the near and far planes.
- In the Cutaway view, the camera rotation center remains aligned with the near plane at all times.
What are the near and far planes?
The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range.
The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you'll see in your scene.
Normal View
The normal view is the default way of moving around in 3D models.
- The center of rotation is indicated with the crosshairs
- Rotating the camera is done by holding down the Left-Mouse-Button
- The zoom level can be adjusted with the Mouse-Wheel
- Moving the camera can be done with the
Right-Mouse-Button - The rotation point can be moved quickly by
Double-Clickingon the desired position
Cutaway View
The Cutaway View is an innovative viewing mode. It is a kind of Clipping Box view.
With this view mode, you can easily move the Near and Far Plane. It is ideal for moving quickly in buildings and creating sections.
How to move the Near and Far Plane at the same time?
- Hold down the
Middle-Mouse-Button - Move the mouse up and down
How to move the Far Plane?
- Press and hold the
CTRLkey - Hold down the
Middle-Mouse-Button - Move the mouse up and down

