View Mode: Difference between revisions

From InU-World
Jump to navigation Jump to search
No edit summary
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== General ==
=== General ===
[[File:View Mode.jpg|thumb|848x848px]]
You can switch between ''normal view'' and ''cutaway view'' using the button located in the top-right corner.
[[File:InUworld-Clipping Box highlighted.jpg|none|thumb|848x848px]]


You can choose between <code>Normal View</code> and <code>Cutaway View</code> with the button in the top-right corner.
==== '''Difference between ''Normal view'' and C''utaway view''''' ====
 
* In the ''Normal view'', the camera rotation center is positioned between the near and far planes. [[File:InUworld-View Mode Normal View highlighted.jpg|none|thumb]]
'''What is the difference between <code>Normal View</code> and <code>Cutaway View</code>?'''
* In the ''Cutaway view'', the camera rotation center remains aligned with the near plane at all times[[File:InUworld-View Mode Cutaway View highlighted.jpg|none|thumb|93x93px]]
 
* In the Normal View the <code>Camera Rotation Center</code> is between <code>Near & Far Plane</code>
* In the Cutaway View the <code>Camera Rotation Center</code> is always the same as the <code>Near Plane</code>
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 14: Line 12:
|}
|}


'''What is the Near & Far Plane?'''
==== '''Near and far planes''' ====
 
The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range.
Near and far planes represent the depth area you want to be displayed in your scene. All what you'll see in your scene is in this depth area.
 
The near plan is for the minimal depth being represented (displayed), and the far plane represents the maximum depth you'll see in your scene.


The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you will see in your scene.


== Normal View ==
----
'''The <code>Normal View</code> is the default way of moving around in 3D models.'''
* The center of rotation is indicated with the crosshairs
* Rotating the camera is done by holding down the <code>Left-Mouse-Button</code>
* The zoom level can be adjusted with the <code>Mouse-Wheel</code>
* Moving the camera can be done with the <code>Right-Mouse-Button</code>
* The rotation point can be moved quickly by <code>Double-Clicking</code> on the desired position


=== Normal View ===
'''The ''Normal view'' is the default way of moving around in 3D models.'''
[[File:InUworld-View Mode Normal View highlighted.jpg|none|thumb]]
* The center of rotation is indicated by the crosshair
* Rotating the camera is accomplished by holding down the left-mouse-button
* The zoom level can be adjusted with the scroll-wheel
* Camera movement is achieved with the right-mouse-button
* The rotation point can be swiftly relocated by double-clicking on the desired position
----


== Cutaway View ==
=== Cutaway View ===
'''The <code>Cutaway View</code> is an innovative viewing mode. It is a kind of Clipping Box view.'''
'''The ''Cutaway view'' is an innovative viewing mode akin to a clipping box view.'''
[[File:InUworld-View Mode Cutaway View highlighted.jpg|none|thumb]]


With this view mode, you can easily move the <code>Near and Far Plane</code>. It is ideal for moving quickly in buildings and creating sections.
This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections.


'''How to move the <code>Near and Far Plane</code> at the same time?'''
'''Adjust both the near and far plane simultaneously'''


* Hold down the <code>Middle-Mouse-Button</code>
* Click and hold the scroll-wheel
* Move the mouse up and down
* Move the mouse up and down


'''How to move the <code>Far Plane</code>?'''
'''Move the far plane'''


* Press and hold the <code>CTRL</code> key
* Press and hold the CTRL key
* Hold down the <code>Middle-Mouse-Button</code>
* Click and hold down the scroll-wheel
* Move the mouse up and down
* Move the mouse up and down

Latest revision as of 07:06, 7 June 2024

General

You can switch between normal view and cutaway view using the button located in the top-right corner.

Difference between Normal view and Cutaway view

  • In the Normal view, the camera rotation center is positioned between the near and far planes.
  • In the Cutaway view, the camera rotation center remains aligned with the near plane at all times

Near and far planes

The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range.

The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you will see in your scene.


Normal View

The Normal view is the default way of moving around in 3D models.

  • The center of rotation is indicated by the crosshair
  • Rotating the camera is accomplished by holding down the left-mouse-button
  • The zoom level can be adjusted with the scroll-wheel
  • Camera movement is achieved with the right-mouse-button
  • The rotation point can be swiftly relocated by double-clicking on the desired position

Cutaway View

The Cutaway view is an innovative viewing mode akin to a clipping box view.

This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections.

Adjust both the near and far plane simultaneously

  • Click and hold the scroll-wheel
  • Move the mouse up and down

Move the far plane

  • Press and hold the CTRL key
  • Click and hold down the scroll-wheel
  • Move the mouse up and down