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[[File:InUworld-Clipping Box highlighted.jpg|none|thumb|848x848px]] | [[File:InUworld-Clipping Box highlighted.jpg|none|thumb|848x848px]] | ||
==== ''' | ==== '''Difference between ''Normal view'' and C''utaway view''''' ==== | ||
* In the ''Normal view'', the camera rotation center is positioned between the near and far planes. [[File:InUworld-View Mode Normal View highlighted.jpg|none|thumb]] | * In the ''Normal view'', the camera rotation center is positioned between the near and far planes. [[File:InUworld-View Mode Normal View highlighted.jpg|none|thumb]] | ||
* In the ''Cutaway view'', the camera rotation center remains aligned with the near plane at all times[[File:InUworld-View Mode Cutaway View highlighted.jpg|none|thumb|93x93px]] | * In the ''Cutaway view'', the camera rotation center remains aligned with the near plane at all times[[File:InUworld-View Mode Cutaway View highlighted.jpg|none|thumb|93x93px]] | ||
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==== ''' | ==== '''Near and far planes''' ==== | ||
The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range. | The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range. | ||
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This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections. | This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections. | ||
''' | '''Adjust both the near and far plane simultaneously''' | ||
* Click and hold the scroll-wheel | * Click and hold the scroll-wheel | ||
* Move the mouse up and down | * Move the mouse up and down | ||
''' | '''Move the far plane''' | ||
* Press and hold the CTRL key | * Press and hold the CTRL key | ||
* Click and hold down the scroll-wheel | * Click and hold down the scroll-wheel | ||
* Move the mouse up and down | * Move the mouse up and down | ||
Latest revision as of 07:06, 7 June 2024
General
You can switch between normal view and cutaway view using the button located in the top-right corner.

Difference between Normal view and Cutaway view
- In the Normal view, the camera rotation center is positioned between the near and far planes.

- In the Cutaway view, the camera rotation center remains aligned with the near plane at all times

Near and far planes
The near and far planes define the depth range that you want to be visible in your scene. Everything you see in your scene falls within this depth range.
The near plane determines the minimum depth that is displayed, while the far plane represents the maximum depth that you will see in your scene.
Normal View
The Normal view is the default way of moving around in 3D models.

- The center of rotation is indicated by the crosshair
- Rotating the camera is accomplished by holding down the left-mouse-button
- The zoom level can be adjusted with the scroll-wheel
- Camera movement is achieved with the right-mouse-button
- The rotation point can be swiftly relocated by double-clicking on the desired position
Cutaway View
The Cutaway view is an innovative viewing mode akin to a clipping box view.

This mode allows you to conveniently adjust the near and far plane, making it perfect for swiftly navigating through buildings and generating cross-sections.
Adjust both the near and far plane simultaneously
- Click and hold the scroll-wheel
- Move the mouse up and down
Move the far plane
- Press and hold the CTRL key
- Click and hold down the scroll-wheel
- Move the mouse up and down

